Microsoft Opening Up Xbox Live to Switch, Android and iOS

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Essentially, Microsoft is creating a software developer kit (SDK) for game and operating system (OS) developers to incorporate the Xbox Live service into their products.

This talk - brought to you by the Xbox backwards compatibility team - will go deeper into how Cloud Aware games built with the Project xCloud SDK will help games adapt for mobile through the same graphics and input paradigms as Console Native development.

The upcoming schedule for this year's Game Developers Conference - taking place between the 18th and 22nd of March - has revealed how Microsoft will be discussing its plans to expand Xbox Live support to Android, iOS as well as the Nintendo Switch.

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The idea as proposed is to let the Xbox Live community take their groups, achievements, friends lists, games progress, and other means of engagement with them to non-Microsoft platforms, most notably the Switch, in the same way that Minecraft players can now bring their data with them via Live if they change over to another system. Cross-play functionality has come to popular games like Fortnite and Minecraft, and now Microsoft is looking to take another big step towards a more unified gaming audience.

This would theoretically allow PC, Xbox One, Switch, and mobile games to all co-exist and share the same service for multiplayer, voice comms, and achievements, allowing owners of any of these platforms to play together.

It does make sense, however, when viewed in conjunction with other initiatives like Microsoft All Access.

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The news underscores Microsoft's focus on bringing its services to multiple platforms.

Problems were first flagged within the hour and appear to be affecting a large chunk of Xbox Live users.

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The session page doesn't specifically mention PlayStation among the supported platforms, so it's not yet clear if games that use the SDK will silo off players on PlayStation into their own pool.